Export animations in Blender the professional way
I think, exporting a video out of Blender can be a bit confusing for beginners. It also took me a while to come to this workflow I am currently using so perhaps not only beginners but also more advanced users can learn from this.I am rendering in single frames and in a linear format. Because I want to be able to pause the rendering process and be as flexible as possible with my rendering when it comes to post-processing.
Step 1. Bake your simulations
In Blender, there are multiple types of simulations. Make sure, that you bake every single one of them, which saves the simulation even if you open and close the project. This is not only a time-saver because you don’t have to run the simulation process again. It also doesn’t create the same result every time which would mean, that if you want to pause rendering and start it again it would create a glitch in the simulation.
To achieve this you just have to click on the Bake Button in each Cache Menu.

Step 2. Activate the Denoiser
In Blender Version, 2.81 Blender got the first AI Denoiser which really delivers remarkable results. You can read more about it in this article.

Since Version 2.82 There is another AI Denoiser by Nvidia which was developed for real-time Ray-Tracing on Nvidia’s RTX GPUs. But even if it is now possible, to use it without an RTX GPU it is much slower than using the IOID in the Compositor which means if you don’t own an RTX GPU you should do it how I described it here.
If you use a Denoiser you can use fewer samples because you don’t have to worry about noise. Which can lower your Export times dramatically.
Denoising in Blender (for every Engine)
12/08/2021
Step 3. Check everything
Watch if everything you want to render is enabled in the Outline Tab, check if the resolutions you set are correct, and make a Test render, to make sure, you don’t forget anything.
Step 4. set your Output settings
Select the folder in which you want to save the Images to.
The standard Image format for VFX Image sequences is OpenEXR. The reason is, that this format supports 32 Bit depth and a lot of multiple channels which can be useful for compositing, but that’s another topic.
In Color, you should pick RGBA. That includes the Alpha Channel if you have transparent parts in your Image.
When it comes to color depth, you can choose between float (half) (16bit) or float (full) (32bit). The difference is 32bit Images contain more information which enables you, to do more in post-processing. The downside is, that the files are roughly 2 times bigger. For most of the project, 16bit will be more than enough.
As in every Image format there are also algorithms, to compress the Image and make it smaller while maintaining as much quality as possible, probably the best for CG is Pxr24 (lossy). Which was developed by Pixar specifically for CGI.

Step 5. Start the rendering process
Before you star rendering don’t forget to save, because starting the rendering process is one of the moments in which it is possible, that Blender crashes. You can start the rendering process either by clicking on Render Animation which you can find under Render or by pressing CTRL + F12 on Windows.


Step 6. Import the Image sequence in After Effects
After creating a new project in After Effects, click on File>Import>File… or press CTRL + I.
Then select the first image of your Animation and clic on Import. Make sure, to check the Box OpenEXR Sequence so that After Effects imports everything as a video Sequence.
Step 7. Interpret the Footage
To interpret the Footage, right-click on the Footage and click on Interpret Footage > Main….
In this Menu you can see, how After Effects interprets the Footage.
Under Color Management, you have to check Preserve RGB. (Only if you are using the Linear Images like OpenEXR.) After that, Click on OK.
Step 9. OpenColorIO
To switch the Color space from Linear RGB to RGB, to get an useable Image you need to add the OpenColorIO Effect, which is a free Plug-in. That allows you to switch the Color space of your Footage.
As input space pick ACEScg. And as output, pick RGB.
Step 10. Export the Video
Select the Timeline and click on File > Export > Add to Adobe Media Queue.
After That, Adobe Media Coder (If Installed) opens up and the project will appear (both can take a while).
Click on the Blue text in the Preset Column. To get to the Export Settings.
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Thanks for the tutorial